
import pygame

class Cotxe(pygame.sprite.Sprite):
    
    def __init__(self, im, posv, velh):
        super().__init__()
        self.image =  im
        self.rect = im.get_rect()
        self.rect.top = posv
        self.rect.right = 0
        self.velh = velh

    def update(self):
        self.rect.left = self.rect.left + self.velh
        if self.rect.left > pygame.display.get_surface().get_width():
            self.rect.right = 0
