import pygame
import bloc

class Pala(bloc.Bloc):
    
    def __init__(self, mides, pcentral, color):
        super(Pala, self).__init__((0, 0), mides, color)
        self.rect.center = pcentral

    def update(self, pos, xmax):
        self.rect.centerx = pos[0]
        if self.rect.left < 0:
            self.rect.left = 0
        if self.rect.right > xmax:
            self.rect.right = xmax
        
